-- Enhanced Char Stats Original zhCN localization by: Shadowsongs

local L = LibStub("AceLocale-3.0"):NewLocale("Enhanced Character Statistics", "zhCN", false)
if not L then return end

L["ADD_AP_MOD_ARMOR"] = "显示由护甲获得的 攻击强度 加成 (死亡骑士, 战士)"
L["ADD_AP_MOD_INT"] = "显示由智力获得的 攻击强度 加成 (萨满)"
L["ADD_AP_MOD_STA"] = "显示由耐力获得的 攻击强度 加成 (猎人)"
L["ADD_ARMOR_MOD_INT"] = "显示由智力获得的 护甲 加成 (法师)"
L["ADD_CR_PARRY_MOD_STR"] = "显示由力量获得的 招架 加成 (死亡骑士)"
L["ADD_DODGE"] = "显示由敏捷获得的 躲闪几率 加成"
L["ADD_HEALING_MOD_AGI"] = "显示由敏捷获得的 治疗法术能量 加成 (德鲁伊)"
L["ADD_HEALING_MOD_AP"] = "显示由攻击强度获得的 治疗法术能量 加成 (圣骑士, 萨满)"
L["ADD_HEALING_MOD_INT"] = "显示由智力获得的 治疗法术能量 加成 (德鲁伊, 圣骑士, 法师, 萨满)"
L["ADD_HEALING_MOD_SPI"] = "显示由精神获得的 治疗法术能量 加成 (德鲁伊, 牧师, 术士)"
L["ADD_HEALING_MOD_STA"] = "显示由耐力获得的 治疗法术能量 加成 (圣骑士)"
L["ADD_MANA_REG_MOD_INT"] = "显示由智力获得的 法力恢复 加成 (德鲁伊, 萨满)"
L["ADD_RANGED_AP_MOD_INT"] = "显示由智力获得的 远程攻击强度 加成 (猎人)"
L["ADD_SPELL_CRIT_RATING_MOD_SPI"] = "Show Spell Critical Hit gained from Spirit" -- Requires localization
L["ADD_SPELL_DMG_MOD_AP"] = "显示由攻击强度获得的 法术能量 加成 (圣骑士, 萨满)"
L["ADD_SPELL_DMG_MOD_INT"] = "显示由智力获得的 法术能量 加成"
L["ADD_SPELL_DMG_MOD_SPI"] = "显示由精神获得的 法术能量 加成 (德鲁伊, 牧师, 术士)"
L["ADD_SPELL_DMG_MOD_STA"] = "显示由耐力获得的 法术能量 加成 (圣骑士, 术士)"
L["ARMOR_PEN"] = [=[
Armor Pen ]=] -- Requires localization
L["ARMOR_PEN_LONG"] = [=[
Armor Penetration Rating %d (Enemy armor reduced by up to %.2f%%)]=] -- Requires localization
L["GENERAL_EMPTYSPACE"] = "Add Empty Space for Stats Conversions" -- Requires localization
L["GENERAL_EMPTYSPACE_DESC"] = "Add an empty space line to seperate EnhancedCharStats conversions and the game's builtin tooltip." -- Requires localization
L["GENERAL_SHOWMELEEHIT"] = "Enables the Melee Hit Tooltip" -- Requires localization
L["GENERAL_SHOWRANGEHIT"] = "Alters the Ranged Hit Tooltip" -- Requires localization
L["GENERAL_SHOWSPELLHIT"] = "Enables the Spell Hit Tooltip" -- Requires localization
L["GENERAL_SHOWSTATS"] = "Enables the Stats Conversions" -- Requires localization
L["HIT_DEBUFF"] = "总是考虑命中减益"
L["HIT_DEBUFF_DESC"] = "总是考虑你的目标有一个命中减益效果(悲惨, 强化精灵之火)"
L["HIT_HEROIC"] = "总是考虑英雄灵气"
L["HIT_HEROIC_DESC"] = "总是考虑你身上有英雄灵气buff"
L["INC_ARMOR"] = "提高护甲"
L["INC_ATTACK_POWER"] = "攻击强度提高 "
L["INC_DODGE"] = "提高躲闪几率 "
L["INC_HEALING_POWER"] = "提高治疗法术强度 "
L["INC_MANA_REGEN"] = "提高法力恢复 "
L["INC_PARRY_CHANCE"] = "提高招架几率 "
L["INC_RANGED_POWER"] = "提高远程攻击强度 "
L["INC_REPLENISH"] = "Increases Replenish by " -- Requires localization
L["INC_SPELL_CRIT"] = "Increases Spell Critical Hit by " -- Requires localization
L["INC_SPELL_POWER"] = "提高法术强度 "
L["REPLENISH"] = " 每5秒恢复法力"
L["REPLENISH_INT_DESC"] = "Show how much your Intellect increases mana regained from Replenishment" -- Requires localization
L["REPLENISH_REGEN_DESC"] = "Show Mana Regen per 5 seconds given by the Replenishment buff" -- Requires localization
L["Show"] = "Show" -- Requires localization
L["Show Armor"] = "显示护甲"
L["SHOW_ARMORPEN"] = "Show Armor Penetration" -- Requires localization
L["SHOW_ARMORPEN_DESC"] = "Show Armor Penetration in the Melee hit tooltip." -- Requires localization
L["SHOW_ARMORPEN_LONG_DESC"] = "Show Armor Penetration in a more Verbose way, like the default UI shows it." -- Requires localization
L["Show Attack Power"] = "显示攻击强度"
L["Show Dodge"] = "显示躲闪"
L["Show Healing"] = "显示治疗"
L["Show Mana Regen"] = "显示法力恢复"
L["Show Parry"] = "显示招架"
L["Show Ranged Attack Power"] = "显示远程攻击强度"
L["Show Replenish"] = "Show Replenish" -- Requires localization
L["Show Spell Critical"] = "Show Spell Critical" -- Requires localization
L["SHOW_SPELLHIT_DESC"] = "显示ECS动态法术命中提示信息"
L["SHOW_SPELLPEN"] = "显示法术穿透"
L["SHOW_SPELLPEN_DESC"] = "在法术命中提示信息中显示法术穿透. (只在ECS动态提示信息开启时显示)"
L["SHOW_SPELLPEN_LONG_DESC"] = "Show Spell Penetration in a more Verbose way, like the default UI shows it." -- Requires localization
L["Show Spellpower"] = "显示法术能量"
L["SHOW_STATS_DESC"] = "在角色面板中显示状态属性转换"
L["SHOW_VERBOSE"] = "Verbose" -- Requires localization
L["SPELL_PEN"] = [=[
法术穿透 ]=]
L["SPELL_PEN_LONG"] = [=[
Spell Penetration %d (Reduces enemy resistances by %d)]=] -- Requires localization
L["SP_HIT"] = "法术命中选项"
L["SP_HIT_DESC"] = "ECS的自定义法术命中信息选项."
L["STATS"] = "角色状态属性选项"
L["STATS_DESC"] = "显示在角色面板中由ECS转换的提示信息相关选项."
